UE引擎版本为4.25.4
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Running D:/epic/UEngine/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="D:/epic/超图UE插件test/supermaptest/supermaptest.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Creating makefile for supermaptestEditor (no existing makefile)
@progress push 5%
Parsing headers for supermaptestEditor
Running UnrealHeaderTool "D:\epic\??ͼUE????test\supermaptest\supermaptest.uproject" "D:\epic\??ͼUE????test\supermaptest\Intermediate\Build\Win64\supermaptestEditor\Development\supermaptestEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\pyl\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
Reflection code generated for supermaptestEditor in 3.7634842 seconds
@progress pop
Building supermaptestEditor...
Using Visual Studio 2019 14.29.30140 toolchain (D:\Software\Visual Studio2019\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 9 actions with 20 processes...
@progress 'Compiling C++ source code...' 0%
@progress 'Compiling C++ source code...' 11%
[1/9] Default.rc2
@progress 'Compiling C++ source code...' 22%
[2/9] SharedPCH.Engine.ShadowErrors.cpp
c1xx: fatal error C1083: ?????????м??ļ?: ??D:\epic\超图UE插件test\supermaptest\Intermediate\Build\Win64\supermaptestEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch??: No such file or directory