首页 / 浏览问题 / 桌面GIS / 问题详情
基于Hi-Fi 11ifor Unreal打包,电脑报错
1EXP 2023年01月03日
SuperMap Hi-Fi 3D SDK 11ifor Unreal,基于插件打包后,在本机可以打开,在其他电脑报错Fatal error! 错误日志如下: LogWindows: Error: === Critical error: === [2023.01.03-06.39.22:770][ 1]LogWindows: Error: [2023.01.03-06.39.22:770][ 1]LogWindows: Error: Fatal error! [2023.01.03-06.39.22:770][ 1]LogWindows: Error: [2023.01.03-06.39.22:770][ 1]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000098 [2023.01.03-06.39.22:770][ 1]LogWindows: Error: [2023.01.03-06.39.22:770][ 1]LogWindows: Error: [Callstack] 0x00000210b0a0e660 SuRender.dll!UnknownFunction [] [2023.01.03-06.39.22:770][ 1]LogWindows: Error: [Callstack] 0x00007ffabb659814 PluginGameEngine.dll!UnknownFunction [] [2023.01.03-06.39.22:771][ 1]LogWindows: Error: [Callstack] 0x00007ff6b4d071e7 gsProject.exe!SuperMapSDK::UnrealEngine::Core::TerrainLayers::Add() [E:\PrivateFolder\UE5Folder\GSProject\gsProject\Plugins\SuperMap Hi-Fi 3D SDK for Unreal\Source\SuperMap\Private\Core\TerrainLayers.cpp:119] [2023.01.03-06.39.22:771][ 1]LogWindows: Error: [Callstack] 0x00007ff6b4d816dd gsProject.exe!ASuperMap_MainActor::AddLocalLayers() [E:\PrivateFolder\UE5Folder\GSProject\gsProject\Plugins\SuperMap Hi-Fi 3D SDK for Unreal\Source\SuperMapSamples\Private\SuperMap_MainActor.cpp:316] [2023.01.03-06.39.22:771][ 1]LogWindows: Error: [Callstack] 0x00007ff6b4d80e04 gsProject.exe!ASuperMap_MainActor::AddLayers() [E:\PrivateFolder\UE5Folder\GSProject\gsProject\Plugins\SuperMap Hi-Fi 3D SDK for Unreal\Source\SuperMapSamples\Private\SuperMap_MainActor.cpp:705] [2023.01.03-06.39.22:771][ 1]LogWindows: Error: [Callstack] 0x00007ff6b4dadf6a gsProject.exe!ASuperMap_MainActor::Tick() [E:\PrivateFolder\UE5Folder\GSProject\gsProject\Plugins\SuperMap Hi-Fi 3D SDK for Unreal\Source\SuperMapSamples\Private\SuperMap_MainActor.cpp:1258] [2023.01.03-06.39.22:771][ 1]LogWindows: Error: [Callstack] 0x00007ff6bac80e92 gsProject.exe!AActor::TickActor() [] [2023.01.03-06.39.22:771][ 1]LogWindows: Error: [Callstack] 0x00007ff6bac5e9bb gsProject.exe!FActorTickFunction::ExecuteTick() [] [2023.01.03-06.39.22:771][ 1]LogWindows: Error: [Callstack] 0x00007ff6bbc12c7b gsProject.exe!FTickFunctionTask::DoTask() [] [2023.01.03-06.39.22:771][ 1]LogWindows: Error: [Callstack] 0x00007ff6bbc17c75 gsProject.exe!TGraphTask::ExecuteTask() [] [2023.01.03-06.39.22:771][ 1]LogWindows: Error: [Callstack] 0x00007ff6b61cd1f4 gsProject.exe!FNamedTaskThread::ProcessTasksNamedThread() [] [2023.01.03-06.39.22:771][ 1]LogWindows: Error: [Callstack] 0x00007ff6b61cd68e gsProject.exe!FNamedTaskThread::ProcessTasksUntilQuit() [] [2023.01.03-06.39.22:771][ 1]LogWindows: Error: [Callstack] 0x00007ff6b61d5435 gsProject.exe!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [] [2023.01.03-06.39.22:771][ 1]LogWindows: Error: [Callstack] 0x00007ff6bbc25b48 gsProject.exe!FTickTaskSequencer::ReleaseTickGroup() [] [2023.01.03-06.39.22:771][ 1]LogWindows: Error: [Callstack] 0x00007ff6bbc2a7c7 gsProject.exe!FTickTaskManager::RunTickGroup() [] [2023.01.03-06.39.22:771][ 1]LogWindows: Error: [Callstack] 0x00007ff6bb44b5df gsProject.exe!UWorld::RunTickGroup() [] [2023.01.03-06.39.22:771][ 1]LogWindows: Error: [Callstack] 0x00007ff6bb4523f2 gsProject.exe!UWorld::Tick() [] [2023.01.03-06.39.22:771][ 1]LogWindows: Error: [Callstack] 0x00007ff6bb28109c gsProject.exe!UGameEngine::Tick() [] [2023.01.03-06.39.22:771][ 1]LogWindows: Error: [Callstack] 0x00007ff6b4c2ae17 gsProject.exe!FEngineLoop::Tick() [] [2023.01.03-06.39.22:772][ 1]LogWindows: Error: [Callstack] 0x00007ff6b4c4276c gsProject.exe!GuardedMain() [] [2023.01.03-06.39.22:772][ 1]LogWindows: Error: [Callstack] 0x00007ff6b4c4283a gsProject.exe!GuardedMainWrapper() [] [2023.01.03-06.39.22:772][ 1]LogWindows: Error: [Callstack] 0x00007ff6b4c458bc gsProject.exe!LaunchWindowsStartup() [] [2023.01.03-06.39.22:772][ 1]LogWindows: Error: [Callstack] 0x00007ff6b4c57074 gsProject.exe!WinMain() [] [2023.01.03-06.39.22:772][ 1]LogWindows: Error: [Callstack] 0x00007ff6bd33b50a gsProject.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] [2023.01.03-06.39.22:772][ 1]LogWindows: Error: [Callstack] 0x00007ffb18317bd4 KERNEL32.DLL!UnknownFunction [] [2023.01.03-06.39.22:772][ 1]LogWindows: Error: [Callstack] 0x00007ffb187aced1 ntdll.dll!UnknownFunction [] [2023.01.03-06.39.22:772][ 1]LogWindows: Error: [2023.01.03-06.39.22:782][ 1]LogExit: Executing StaticShutdownAfterError [2023.01.03-06.39.22:784][ 1]LogWindows: FPlatformMisc::RequestExit(1) [2023.01.03-06.39.22:784][ 1]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3) [2023.01.03-06.39.22:784][ 1]LogCore: Engine exit requested (reason: Win RequestExit)

1个回答

您好,您那边运行关卡是否会正常显示定位到指定图层?

打包报错的话可以检查一下:
1.检查vs安装,需要安装ue开发相关组件https://blog.csdn.net/weixin_43704737/article/details/106057297(注:相同的安装方法,UE5需安装2019版本以上的vs)
2.在ue中需要配置项目,设置游戏模式和默认关卡
3.建议使用官网最新插件包
725EXP 2023年01月03日
本机没问题,我本机是ue5.0.3 vs2019,可以运行和打包,本机没问题,但是在其他电脑打开打包好的exe文件就会报错
其他电脑是否有产品许可呢?是打开就报错还是使用功能报的错呢?
有许可,在线和本地的都有,其他电脑没有虚幻和vs2019,打开就报错,看不到场景和功能的
您那边打包的是我们插件内容,还是有进行二次开发的内容呢?可以先确认下打包平台选择是否正确,运行报错电脑的系统是否与打包平台设置一致,如果设置没有问题,在打包前用VS编译一下,重新打包,看是否会报错。
经过这两天的测试,用官方的示例数据(max模型)是可以打包exe,并且在其他电脑可以打开,所以我这用10i版本重新把max模型数据重新生成缓存是没问题的,但是DEM高程数据用我自己的和官方的示例数据遇到了同样的问题,就是本机可打包查看,但是拷贝到其他电脑打开就报错

您这边使用的是10i的UE插件是吗?建议更换最新的插件使用。

下载地址:http://support.supermap.com.cn/DownloadCenter/DownloadPage.aspx?id=2219

...